Stripes on enemies, and big balance patch


Ok so the biggest change today : the enemy hp progression curve has been completely reworked ! It's now tied to your level instead of the enemy spawn progression. The spawn progression itself still remains more or less liked to time, but here too I made some tweaking to have it more dynamic, but not overwhelming.

I honestly find the game too easy now, but usually that means it is balanced just right for most people so let me know. I will tweak it further when the meta-progression is finally implemented.

Other than that, a huge visual upgrade for those 60hz monitors that were only getting the "performance" mode of the bullets graphics.

And speaking of graphics, the enemies now get those cute stripes when they recover from a hit



I also added an effect when a bullet vanishes, and when it connects to an enemy. It's a detail but it helps 

Let me know what you think, I hope you like this one ! 

I have quite a lot of work to do in the house to proper for the arrival of a new electrical line, so I'm not sure that I will be able to put out an update this weekend.

Files

particulitis-winX64.zip 59 MB
10 hours ago
particulitis-linuxX64.zip 62 MB
10 hours ago

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