10 smalls changes
Particulitix » Devlog

So nothing fancy today, but they all add up !
The most easy noticeable is the description of the upgrade that is displayed in a bigger font.
That forced me to rework the text a bit in some cases but I feel that it was worth it.
You're not playing this game to read text anyway so the shorter the better
But my favorite improvements are the cap on the number of bouncing and poisons sounds per second, that makes it more bearable at high level.
[x] can all upgrade description be bigger and fit in there ? [x] quicker upgrade menu apparition [x] BUG : firerate and many shots upgrade txt [x] Make the player minimal display size a big bigger [x] xp chasing the player on blue is kinda hard to see, outline ? [x] update the stupid mine text color [x] tune down max shake a bit [x] remove the 'cannot apply to Spiralium' from magic bullets [x] cap the number of poison sounds per seconds [x] cap the number of bounce sounds per seconds
Files
particulitis-winX64.zip 59 MB
14 hours ago
particulitis-linuxX64.zip 62 MB
14 hours ago
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Particulitix
A game only with particles
Status | In development |
Author | The Workshop Geek |
Genre | Shooter, Action |
Tags | 2D, Arcade, Pixel Art, Retro, Roguelite, Shoot 'Em Up, Short, Singleplayer, Survivor-like |
Languages | English, French |
Accessibility | High-contrast, One button |
More posts
- The quest for FPS, optimizing, and cheating for 10x.1 day ago
- Less bugs, more particles4 days ago
- Weapon selection !6 days ago
- Sounds7 days ago
- More screen space8 days ago
- An XP bar only with particles9 days ago
- From lanes to zones.11 days ago
- Damage meter12 days ago
- Flexible lanes13 days ago
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