Adaptive zones: more enemies, more damage
Particulitix » Devlog
Ok so two big one in today's update !
Gameplay wise, when reaching a certain level, the lanes will morph to rectangular zones, that will constantly adapt to the number of enemies. This means that the riskier zone will allow you to do more damage. Playing around with it I feel it's really fun and makes for a more interesting end game.
Visually, when an enemy gets hit, the color of the hit will propagate throughout the enemy as before, but will stay and decay over time. That makes it both more impactful and more interesting to watch. It also makes it a lot easier to grasp the poison effect !
I hope you like it, as usual, I am open to feedback and thanks for playing :)
Files
particulitis-winX64.zip 59 MB
1 day ago
particulitis-linuxX64.zip 62 MB
1 day ago
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Particulitix
A game only with particles
Status | In development |
Author | The Workshop Geek |
Genre | Shooter, Action |
Tags | 2D, Arcade, Pixel Art, Retro, Roguelite, Shoot 'Em Up, Short, Singleplayer, Survivor-like |
Languages | English, French |
Accessibility | High-contrast, One button |
More posts
- Stripes on enemies, and big balance patch54 minutes ago
- It's the small details. Hooo and a new zone !!2 days ago
- 10 smalls changes3 days ago
- The quest for FPS, optimizing, and cheating for 10x.3 days ago
- Less bugs, more particles6 days ago
- Weapon selection !8 days ago
- Sounds9 days ago
- More screen space10 days ago
- An XP bar only with particles11 days ago
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