Background grid, v1 !


New grid as a background !

  • Explosions and bullet deform it based on the squared distance, clamp to a max deformation.
  • Each point will take the latest color, and it's not interpolated between points to get the chunky look
  • Light boost is also added and decrease back to 0 

I also want to add particle that move along the grid to light up the points. Probably when an enemy explodes

Files

particulitis-linuxX64.zip 70 MB
11 days ago
particulitis-winX64.zip 67 MB
11 days ago

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