I reworked the enemy graphics


Sorry no video I don't really have time to edit one right now. 


You will have to see it in game but those new graphics come with a ton a cool stuff that I'm quite excited about :

- It's aligned with the player graphics

- They deform as they move, making them both visually more interesting and easier to process

- And for free with this they have the same ripple animation when they stop as the player

- They have a much  better impact animation (the color spread, which I call hit animation is still there)

- They leave particles behind

- They are generally bigger expect for the first enemies. 

- No more bright outlines. I originally added this to make them easier to spot, but I think that we are fine without it, and just the glowing eyes look better


Aside from that I fixed a bug where the first enemies could go off screen if you didn't killed them and ruin the adaptive spawn rate.


I hope you'll like it as much as I do :)

Files

particulitis-winX64.zip 62 MB
4 days ago
particulitis-linuxX64.zip 65 MB
4 days ago

Comments

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oh my, the difficulty has gone waaay up in this version! :o the cursor shows as a red square too in my pc, and there's no way to exit the game from the main menu when the game is in fullscreen :o enemies look nice now tho

Heyyyy Nick thanks for giving it another go !!! I really appreciate !

- The difficulty : yes that's a consequence of changing the size of the enemies. I need to tweak the difficulty curve. But I hadn't realized that it was that hard, I'm too used to playing my own game honestly that it seems somewhat easy to me
- Yeeees I need that "Exit :(" button :D Good point !
- Damn red square ! I don't have a windows PC to test it easily that's somewhat convoluted for me to do but I will look into it soon !