Player overhaul !


So that's a big one today !


I totally redid for the 3rd time the player graphics, and they feel much more organic now !
The thing is I like the organic way the xp chases you that I wanted to have something similar for the player. 

So it makes it more coherent. Xp looks like the player = xp good 

The trick was to not ruin the gameplay because the particle clump basically acts as a rubber band. 
As such I have a system that interpolates between the 'gameplay' position and the center of the particle clump, to display a "beam" between those.


Here is it in 720p youtube glory !

Other than that, a couple of upgrades. Including a sound for when a mine explodes. Something fairly basic, you would think that I would have noticed before today that it didn't had sound... 

[x] BUG : Fix the lane routine when multiple level up at the same time
[x] Pushaway enemies and XP when leveling up
[x] The mine explosion has sound, duh
[x] Organic player

Files

particulitis-linuxX64.zip 62 MB
47 days ago
particulitis-winX64.zip 59 MB
47 days ago

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