Player overhaul !
So that's a big one today !
I totally redid for the 3rd time the player graphics, and they feel much more organic now !
The thing is I like the organic way the xp chases you that I wanted to have something similar for the player.
So it makes it more coherent. Xp looks like the player = xp good
The trick was to not ruin the gameplay because the particle clump basically acts as a rubber band.
As such I have a system that interpolates between the 'gameplay' position and the center of the particle clump, to display a "beam" between those.
Here is it in 720p youtube glory !
Other than that, a couple of upgrades. Including a sound for when a mine explodes. Something fairly basic, you would think that I would have noticed before today that it didn't had sound...
[x] BUG : Fix the lane routine when multiple level up at the same time [x] Pushaway enemies and XP when leveling up [x] The mine explosion has sound, duh [x] Organic player
Files
Particulitix
A game only with particles
| Status | In development |
| Author | The Workshop Geek |
| Genre | Shooter, Action |
| Tags | 2D, Arcade, Pixel Art, Retro, Roguelite, Shoot 'Em Up, Short, Singleplayer, Survivor-like |
| Languages | English, French |
| Accessibility | High-contrast, One button |
More posts
- Gameplay trailer28 days ago
- I reworked the enemy graphics30 days ago
- Damage Aura and more31 days ago
- My very first trailer34 days ago
- New player graphics ! Again (again ⁽ᵃᵍᵃⁱⁿ⁾)37 days ago
- I made my Steam capsule37 days ago
- Mimic bonus !45 days ago
- Laser ! x8 dmg, 8-ish projectiles49 days ago
- Less particles50 days ago

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